Lizabeth Arum, Co-founder — Artist, tinkerer, and educator, Arum taught in the Computer Department at Saint Ann's School in Brooklyn Heights for 14 years. In addition to teaching full time, she worked for MakerBot and Tinkerine as their first Education Coordinators, and in January of 2015, she worked with Professor Laura Taalman on an 6-month research project for Ultimaker which explored the needs of educators wanting to use 3D printing in their classrooms. In the summer of 2016 she helped launch the Ultimaker Pioneer Program, an initiative to help North American educators integrate 3D printing into their K-12 classrooms, college courses, makerspaces, and libraries. Since September 2016, she has worked full time for Ultimaker North America as the Education Community Strategist where she manages the Pioneer Program and maintains Ultimaker’s education landing page. email@example.com
Chip Bobbert, Co-founder — Bobbert is a Digital Media & Emerging Technologies Engineer and the manager of Duke University’s two specialty labs; the Multimedia Project Studio and CoLab Studio. In his role, he has developed and built one of the largest 3D printing focused makerspaces in higher education. His lab was among the first to explore integrating digital fabrication at institutional scale. He is a frequent speaker, collaborator and commenter on the integration of maker technologies into educational ecosystems.
Chip is an M.S.Ed. graduate from UNC Wilmington where he focused his academic work on simulation based learning. At UNCW he also worked for twelve years as a motion picture and television engineer focusing on technical production and operations. Preceding that, Bobbert served for seven years in the United States Marine Corps managing technical, global communications and IT infrastructure. In the twelve years prior to coming to Duke, he had also operated as the managing partner in a multimedia consulting firm specializing in technical production, design, critical review and media application training. During his time in the film and television industries, Chip has freelanced with several major motion pictures, television series and produced numerous live productions and sporting events.
Chip came to additive manufacturing by way of 3D modeling and digital effects. During his career he has spent an extensive amount of time modeling effects, sets, props, lighting and other elements. His work with simulation based learning has also aided his pursuits as he believes strongly in connections between the physical and virtual worlds. He also has done extensive work with machining and casting typical of scene shop operations. Chip considers 3D printing to be an excellent extension of his technical, creative and entrepreneurial interests. firstname.lastname@example.org
Matthew Griffin, Co-founder — Griffin is the Director of Community for Ultimaker North America. He has recently completed a lecture series on 3D Printing Hardware for Coursera, and writes, teaches, and consults on a range of topics including 3D printing, 3D design and modeling, diy electronics, and more. He has taught digital fabrication at Maryland Institute College of Arts (MICA). He is a frequent contributor to MAKE Magazine, including the annual Make: Ultimate Guide to 3DP series. Previously, he was community manager at MakerBot, and director of community & support at Adafruit. email@example.com
2020 HOSTING INSTITUTION
Rice University — Houston, Texas. Rice University is a leading research university with a distinctive commitment to undergraduate education. Rice University aspires to pathbreaking research, unsurpassed teaching, and contributions to the betterment of our world..
Matthew Wettergreen—Matthew Wettergreen, PhD has a formal education in bioengineering with a specialization in biomechanics and organ printing and an informal education in non-profit/arts management and marketing, community organizing, and digital strategy. Matthew's work (Caroline Collective, Do713, Chicago Mayoral Campaign, Bandcamp, and Record Monsters) leverages technology to deliver products, solutions, and platforms that help people connect, collaborate or work effectively together. He is currently a lecturer at Rice University in the OEDK working with undergraduate education in engineering, mentoring undergraduate students in engineering design projects, and instructing students in the physical prototyping of objects. Professor Wettergreen's specialties include Rapid Prototyping, Engineering Design Process, Information Design, Visualization, Product design, implant design, FEA modeling, CAD modeling, social media marketing, artist management, event production, live sound engineering, conference and event planning, community building.